The Seven Basic Plots
The meta-plot
The meta-plot begins with the anticipation stage, in which the hero is called to the adventure to come. This is followed by a dream stage, in which the adventure begins, the hero has some success, and has an illusion of invincibility. However, this is then followed by a frustration stage, in which the hero has his first confrontation with the enemy, and the illusion of invincibility is lost. This worsens in the nightmare stage, which is the climax of the plot, where hope is apparently lost. Finally, in the resolution, the hero overcomes his burden against the odds.
The key thesis of the book: “However many characters may appear in a story, its real concern is with just one: its hero. It is the one whose fate we identify with, as we see them gradually developing towards that state of self-realization which marks the end of the story. Ultimately it is in relation to this central figure that all other characters in a story take on their significance. What each of the other characters represents is really only some aspect of the inner state of the hero himself.”
The plots
Overcoming the Monster
Definition: The protagonist sets out to defeat an antagonistic force (often evil) which threatens the protagonist and/or protagonist’s homeland.
Examples: Perseus, Theseus, Beowulf, Dracula, The War of the Worlds, Nicholas Nickleby, The Guns of Navarone, Seven Samurai (and its Western remake The Magnificent Seven), James Bond, Star Wars.
Rags to Riches
Definition: The poor protagonist acquires power, wealth, and/or a mate, loses it all and gains it back, growing as a person as a result.
Examples: Cinderella, Aladdin, Jane Eyre, A Little Princess, Great Expectations, David Copperfield, The Prince and the Pauper, Brewster’s Millions.
The Quest
Definition: The protagonist and companions set out to acquire an important object or to get to a location. They face temptations and other obstacles along the way.
Examples: The Odyssey, The Pilgrim’s Progress, The Lord Of The Rings, King Solomon’s Mines, Six of Crows, Watership Down, Lightning Thief, Raiders of the Lost Ark, Monty Python and the Holy Grail.
Voyage and Return
Definition: The protagonist goes to a strange land and, after overcoming the threats it poses or learning important lessons unique to that location, they return with experience.
Examples: Ramayana, Alice in Wonderland, Goldilocks and the Three Bears, Orpheus, The Time Machine, Peter Rabbit, The Hobbit, The SpongeBob SquarePants Movie, Brideshead Revisited, The Rime of the Ancient Mariner, Gone with the Wind, The Third Man, The Lion King, Back to the Future.
Comedy
Definition: Light and humorous character with a happy or cheerful ending; a dramatic work in which the central motif is the triumph over adverse circumstance, resulting in a successful or happy conclusion.[ Booker stresses that comedy is more than humor. It refers to a pattern where the conflict becomes more and more confusing, but is at last made plain in a single clarifying event. The majority of romance films fall into this category.
Examples: A Midsummer Night’s Dream, Much Ado About Nothing, Twelfth Night, Bridget Jones’s Diary, Music and Lyrics, Sliding Doors, Four Weddings and a Funeral, The Big Lebowski.
Tragedy
Definition: The protagonist is a hero with a major character flaw or great mistake which is ultimately their undoing. Their unfortunate end evokes pity at their folly and the fall of a fundamentally good character.
Examples: Macbeth, The Picture of Dorian Gray, Carmen, Bonnie and Clyde, Jules et Jim, Anna Karenina, Madame Bovary, John Dillinger, Romeo and Juliet, Julius Caesar, Citizen Kane.
Rebirth
Definition: An event forces the main character to change their ways and often become a better individual.
Examples: Pride and Prejudice, The Frog Prince, Beauty and the Beast, The Snow Queen, A Christmas Carol, The Secret Garden, Peer Gynt, Groundhog Day.
The Rule of Three
“Again and again, things appear in threes . . .” There is rising tension and the third event becomes “the final trigger for something important to happen”. We are accustomed to this pattern from childhood stories such as Goldilocks and the Three Bears, Cinderella, and Little Red Riding Hood. In adult stories, three can convey the gradual working out of a process that leads to transformation. This transformation can be downwards as well as upwards. Booker asserts that the Rule of Three is expressed in four ways:
- The simple, or cumulative three, for example, Cinderella’s three visits to the ball.
- The ascending three, where each event is of more significance than the preceding, for example, the hero must win first bronze, then silver, then gold objects.
- The contrasting three, where only the third has positive value, for example, The Three Little Pigs, two of whose houses are blown down by the Big Bad Wolf.
- The final or dialectical form of three, where, as with Goldilocks and her bowls of porridge, the first is wrong in one way, the second in an opposite way, and the third is “just right”.
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